Zealous Conscripts not only can take a creature for a turn, but often times takes a planeswalker who can ultimate, allowing us to ultimate the planeswalker for us and then it dies. Restoration Angel can be used early to protect a creature from removal and can be used to blink a ramp creature, Inferno Titan, or Acidic Slime for an extra ETB effect. Remember that our combo pieces are pretty strong cards on their own and can be cast to help progress our board. The other notable grabs with creature tutors are Acidic Slime, Avacyn, Angel of Hope, Archetype of Endurance, or Inferno Titan for protection or removal. Sometimes the board is not safe to combo off and we need an answer to something on the board to stay in the game, then it is correct to search for something other than our combo pieces. Typically tutor should be used on Temur Sabertooth, Dust Elemental, Stormfront Riders, Kiki-Jiki, Mirror Breaker, Restoration Angel, Felidar Guardian, or Zealous Conscripts. Tutors are a huge part of this deck and need to be used with our main goal (combo win) in mind. Our main combo demands a huge amount of mana to work, so early turns are used to ramp into our general and sculpting our hand. This deck is designed and pretty much streamlined to win on the backs of one explosive combo turn. This is a much cheaper way to win on the spot (Both mana wise and people's reaction to the combo) and can even be searched and cast with a Tooth and Nail entwined. Then Kiki-Jiki will be blinked or untapped, then you may tap him again to target that creature again and create infinte tokens of that creature with haste. The copy will come into play and its ETB trigger will target Kiki-Jiki again. With the ability on the stack tap Kiki-Jiki targeting whichever creature you just cast. With Kiki-Jiki in play cast Restoration Angel, Felidar Guardian, or Zealous Conscripts, with their ETB trigger targeting Kiki-Jiki.
It involves Kiki-Jiki, Mirror Breaker and a blink creature ( Restoration Angel or Felidar Guardian) or untap creature ( Zealous Conscripts). This combo is much less expensive (Only 9-10 mana) and only needs two pieces to win instantly. While this combo needs little explanation for most players, I will detail it here for anyone who isn't familiar with said combo, since it is our second main win condition in our deck. Playing Kiki-Jiki Combo is also an option to close the game out and is our second combo in the deck. With our hand drawn and with infinite mana we can win with infinite ETB effects from Inferno Titan, Outpost Siege, or Rhonas's Monument. Zacama Combo with any creature draw spell, draws our entire deck ( Beast Whisperer, Lifecrafter's Bestiary, Masked Admirers, Primordial Sage, Soul of the Harvest, or Zendikar Resurgent). With a few extra pieces that are typically in play before we combo, we can win on the spot. While this combo isn't an instant kill itself you typically have complete control of the board and a big 3-headed dinosaur with infinite life. Use this mana to play your hand and use Zacama's abilities to blow up all creatures, artifacts, and enchantments and gain infinite life (With Stormfront Riders you get infinite 1/1 Soldiers too). Same loop can be done with Dust Elemental and 14 lands or Stormfront Riders and 15 lands. Keeping doing this as many times you like to generate an infinite amount of mana. Then cast Zacama again after tapping all your lands, and you will now have 4 mana floating one more than last time you cast him. Then use Temur Sabertooth's ability to return Zacama to your hand with one floating. Once you have Temur Sabertooth in play and 12 lands, tap all of them to play Zacama. This is achieved with 12 to 15 lands in play and Temur Sabertooth, Dust Elemental, or Stormfront Riders. The main combo is created using your commander Zacama, Primal Calamity. If you want your friends to hate you for playing a certain deck this is the one for you. Zacama himself can often be cast with out any combo pieces to control the board before you can assemble your combos.
#WURG ZACAMA MTG GOLDFISH STANDARD FULL#
Many of the combo pieces have great effects on their own and can be used to change the game in your favor even without the full combo assembled. With so many ramp, tutor, and draw spells, this deck rarely fizzles finding the pieces you need. Zacama, Primal Calamity EDH deck that focuses on ramping into early, game winning infinite combos.