Later chapters cover more advanced topics and particular topics in computer music, including programming, sonification, spatialization, microsound, GUIs, machine listening, alternative tunings, and non-real-time synthesis practical applications and philosophical insights from the composer's and artist's perspectives and "under the hood," developer's-eye views of SuperCollider's inner workings. The first chapters offer an introduction to the basics, including a friendly tutorial for absolute beginners, providing the reader with skills that can serve as a foundation for further learning. The SuperCollider Book is the long-awaited guide to the design, syntax, and use of the SuperCollider language. Benade 24 Paperback 62 offers from 1.54 Introduction to SuperCollider Andrea Valle 7 Paperback 9 offers from 59. Benade Paperback 12.95 Horns, Strings, and Harmony (Dover Books on Music) Arthur H. Free, open-source, cross-platform, and with a diverse and supportive developer community, it is often the first programming language sound artists and computer musicians learn. This item: The SuperCollider Book (The MIT Press) by Scott Wilson Hardcover 55.00 Horns, Strings, and Harmony (Dover Books on Music) by Arthur H. SuperCollider, first developed by James McCartney, is an accessible blend of Smalltalk, C, and further ideas from a number of programming languages. With contributions from top academics, artists, and technologists that cover topics at levels from the introductory to the specialized, it will be a valuable sourcebook both for beginners and for advanced users. The SuperCollider Book is the essential reference to this powerful and flexible language, offering students and professionals a collection of tutorials, essays, and projects.
SuperCollider is one of the most important domain-specific audio programming languages, with potential applications that include real-time interaction, installations, electroacoustic pieces, generative music, and audiovisuals. A Web site accompanying the book offers code, links to the application itself and its source code, and a variety of third-party extras, extensions, libraries, and examples.The essential reference to SuperCollider, a powerful, flexible, open-source, cross-platform audio programming language. Later chapters cover more advanced topics and particular topics in computer music, including programming, sonification, spatialization, microsound, GUIs, machine listening, alternative tunings, and non-real-time synthesis practical applications and philosophical insigh"s from the composer’s and artist’s perspectives and "under the hood,” developer’s-eye views of SuperCollider’s inner workings.
The SuperCollider Book is the long-awaited guide to the design, syntax, and use of the SuperCollider language. Conceived in the 1980s as a device to accelerate particles in high-energy physics research, the Superconducting Supercollider (SSC) was a political and. Free, open-source, cross-platform, and with a diverse and supportive developer community, it is often the first programming language sound artists and computer musicians learn. SuperCollider is one of the most important domain-specific audio programming languages, with potential.